Questions
on Turkle ch 1-2
1)
pp. 29-31 What does Turkle mean by the “holding power” of the computer? How (in
your creative imagination) might we use the “holding power” concept as a social
or political analogy?
2)
pp. 31-33 What are the differences between hackers, hobbyists and users? How
does the apple versus mac contrast suggest the modern/post modern difference?
3)
pp. 36-37 How does the IBM(MS-DOS) versus Mac contrast suggest the modern/post
modern difference? In what ways can we see a synthesis of the two in Windows?
4)
pp. 42-46 p. 42 what is the simulation aesthetic? What is its relation to
postmodernism?
5)
pp. 48-49 What is meant by objects-to-think-with? Explain Turkle’s analogy
between the episteme (not her term) transmitted by Jewish dietary laws and the
episteme transmitted by computers.
6)
pp. 50-54 What is “soft mastery?”
7)
pp. 57-59 How does the bricolage concept help make soft mastery more
acceptable?
8)
pp. 60-61 How does computing in the 1990s reflect a change towards bricolage?
9)
pp. 63-66 How do differing attitudes towards simulation appear in various
disciplines?
10)
pp. 66-73 How do computer games reflect varying attitudes and epistemes of
simulation?